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The Science Behind Spore

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In this exclusive interview, Will Wright explains how science has influenced SPOREā„¢. From cell to space stage, Will shares scientific inspirations and shows how some have made their way into the game. Spore available in stores September 2008.

Channel: Gaming
Uploaded: December 31, 1969 at 3:59 pm
Author: Spore

Length: 03:08
Rating: 4.85
Views: 195640

Tags: Arts  EA  Electronic  Maxis  Science  Spore  Will  Wright  

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Video Comments

meatwad10000 (December 31, 1969 at 3:59 pm)
wooooooooo
sherbanan (December 31, 1969 at 3:59 pm)
google it and youl know
nintendofreak2007 (December 31, 1969 at 3:59 pm)
whats mac?
sherbanan (December 31, 1969 at 3:59 pm)
when i saw the game like 1 year ago i was like what the heck is that? now i found out its the best game lol
Pablothe (December 31, 1969 at 3:59 pm)
Atheist game! Just love it. Screw Creationism.
Countzeb (December 31, 1969 at 3:59 pm)
you can?
ZafirSoul (December 31, 1969 at 3:59 pm)
I LOVE WILL :Q__
TeamDangerForce (December 31, 1969 at 3:59 pm)
PC and the Mac
pistleninja (December 31, 1969 at 3:59 pm)
In Spore you "evolve" creatures by "intelligently designing" them, so in that sense, Spore does feature "evolution". The version of intelligent design that you reference and that has failed to make it into public schools is essentially creationism, which states that there was no evolution and life began in its current form. Spore's main gameplay feature can be described with the broad definition of "evolution", but not the specific one you clearly plucked from Darwin's theory of evolution.
Lavidrocks (December 31, 1969 at 3:59 pm)
It's for the pc right?

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